The recent crash from Xbox Live has meanwhile denied players access to their own games. The dropout impressively shows that the industry usually simply ignores an important problem.
From one moment to the other it was a zappenduster: a violent failure of Xbox Live has led to players losing access to their digital game libraries. Due to network problems, games could simply no longer be started. For some, the failure took a few hours, for others several days - time enough to ponder sadly about the fact that her Xbox had deteriorated to an expensive letter complaint.
The breakdown thus became a existential memory of how fleeting the possession of digital games can be ** - and that "bought" in the industry often means only "borrowed".
Xbox breakdown: The crux of digital games
Digital games have become standard for many gamers in the video game industry in recent years. In principle , the concept also offers many advantages : You no longer need a huge shelf to accommodate your collection, the environment is spared thanks to the waiver of plastic packaging and you don't have to move away from the sofa to buy games or to insert new discs.
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On the other hand, however, digital game libraries, plump, as they may be, are always completely dependent on the platform on which you built them. You only have the licenses for the games, but never the games themselves. A small but fine difference, which is painfully noticeable when the platform has technical problems or the company behind it decides to set the support.
PlayStation & Nintendo: Owner is a stretchy term
In the recent past, both PlayStation and Nintendo have reduced the technical support for older consoles such as the Wii U or PS3 or switched off certain online stores. As a result, gamers have already lost the possible access, DLCs and other content. Server failures and elongated maintenance work have already occurred on all platforms.
The paradox of digital games that on the one hand offer so much convenience and flexibility and on the other hand so rigidly on the benevolence and resources of companies such as Sony, Nintendo and Microsoft, the industry will keep busy in the future - especially since The Xbox Series X | s and the PS5 each use a completely digital console model without a disc drive.
For those who are purely digital, this means that everything usually works wonderfully - but only to the point where the lights run out. Then you tap in the dark and have to rely fully on the fact that your landlord will find the light switch.
_In of our video we show you everything you need to know about the Xbox Series X | s: _
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