Zereth Mortis is the endgame area of Shadowlands and of course the kingdom of the first is just as Korthia crammed with small and great treasures we find throughout the map. Some chests, nests and consoles are not just in the area around and need for the opening tricks and some brain lock. As you get to the treasures and what to know about it, we show you in this guide with the coordinates. For those who want to plunder the rare and treasures as soon as possible, we first show the lists with all rares and appreciate Zereth Mortis. Anyone who wants to trust the puzzles for treasures and the tricky rare rares continues to read the two lists. Anyone who collects all treasures and Rare-Mobs Uplanged, receives the successes of Zereth Mortis and Adventure of Zereth Mortis.
- List of all treasures in Zereth Mortis
- All Rare Mobs and their position in Zereth Mortis
- No stress in the treasure hunt
- Another reason for more patience
- What do I get out of appreciation?
- The three cipher treasures
- Treasures for which you have to solve puzzles
- shattered storage box
- Submerged chest
- Library archive
- WITH FLOWER
List of all treasures in Zereth Mortis
Just like in Korthia, there are treasures in Zereth Mortis, which can loot daily, and others who can only be opened once. Small daily treasures provide smaller rewards, while rare treasures offer more and / or better goodies. Here you can see the list of all treasures including coordinates.
Honey | Coordinates |
---|---|
Library Archive | 58.82 77.20 |
Submerged chest | 60 77 |
Damaged container of the Jiro | 38.23 37.21 |
Template Archive | 51.65 86.64 |
Forgotten ProToarchive | 66.9 69.4 |
Symphonic Archive | 52.64 63.03 |
Slapped chest | 60.50 30.55 |
Stolen relic | 37.96 65.20 |
Fallen vault | 51.63 9.93 |
Antailed suitcase | 38.9 73.2 |
Rule of Rule | 59.98 17.91 |
Pulp-Covered Relic | among others 42 34 |
Stolen artifact | 49.69 87.27 |
Reserve of the architect | 61.6 37.0 |
Shattered storage box | 56.80 64.12 |
Overgrown protofrucht | 35.23 44.14 |
Confused ovoid | 53.5 72.2 |
Inventories of drowned median | 34.9 70.0 |
Openment to the first | 34.8 56.1 |
Protomineralia Extractor | 46.72 30.84 |
Stirred kuris | 60.8 42.9 |
Stolen scroll | 33.99 67.67 |
Thankful gift | 37.1 78.3 |
Fractal Sealed Vault | 77.48 58.20 |
Unpollinated Bud | 65.62 46.85 Wending foliage | 49.6 77.8 A bushel progenitor products | 47.5 94.4 ProtoFlora harvest | 52.6 71.5 Ripe protobberne | 63.6 73.7 Syntactic vault | 77.5 58.2
All Rare Mobs and their position in Zereth Mortis
At a glance, there are all coordinates of Rares in Zereth Mortis. To get to some of these NPCs, you have to apply a few tricks. As you do that, you will learn on the next page of this article.
Rare-MOB | Position |
---|---|
Voried overgrowth | 52.6 93.2 |
Otioses | 43.8 87.4 |
Schlemmerin | 62.0 60.6 |
Destabilized core | 53.6 44.6 |
SandMatriarch in Ilius | 53.2 47.2 |
Xy'rath the desirable | 64.0 49.6 |
Akkaris | 64.8 33.8 |
Chitali of the oldest | 50.8 66.8 |
Tahkwitz | 49.0 37.2 |
Sorranos | 35.8 70.8 |
Orixal | 56.4 68.2 |
Euv'ouk | 47.6 45.4 |
Vitiane | 47.2 47.2 |
Hadeon of the stone crusher | 52.2 26.0 |
General Zarathura | 60.0 20.8 |
Gorkek | 76.6 44.8 |
Tethos | 54.4 72.8 |
Variable star eater | 43.0 21.2 |
Protector of the first | 39.6 26.6 |
Mother Phestis | 54.2 34.8 |
Garudeon | 68.6 37.0 |
Zoridian | 64.4 58.6 |
Hirukkon | 51.6 73.9 |
Zatojin | 43.6 32.8 |
Otaris of provoked | 58.6 40.0 |
Corrupt architect | 47.6 63.0 |
Helmix | 59.2 68.6 |
Vexis | 39.6 57.6 |
The Umhüller | 44.2 75.2 |
No stress in the treasure hunt
The most important thing first: The call farm at the enlightened is not so much bound to treasures as before and it makes sense to go on a great treasure hunt when you have completed in the story of Zereth Mortis Chapter Three. Then you turn off the ship's rings of the first. At this console system, it explores certain Perks for Zereth Mortis and your companion POCOPOC, which make life easier for you. About the Perks, there are partially sub-items with which they first get to certain treasures.
For the exploration of the Perks, you need the same resource cipher of the first, which you only receive from chapter three from appreciation. The ciphers of the first do not grant real players power who still wants to be effective, but only closes Chapter 3 of the Zereth-mortis story before he goes to treasure hunt.
Another reason for more patience
In the treasures, in addition to chiffren the first, the resource of comic flux is also located. This requires her for the upgrade of your legendary rank 7 and the crafting of set items in the creation catalyst. But even when collecting this resource you do not have to be stress and see every angle after appreciation.
Through the normal activities in Zereth Mortis, you will receive enough cosmic flux and do not rely on treasures, as the features needed for which the legendary resource needs to be available before. From week 3 you can then sacrific all difficult treasures without big trouble with the flight mood.
What do I get out of appreciation?
From the total of 27 treasures, you will receive cosmic flux as mentioned. In addition, treasures include the usual gray cremps, some gold but also toys, costumes for your POCOPOC and items for the cipher console, with which you can assemble pets, for example. 17 These treasures can be bounded out daily without problems.
Seven of the 27 treasures are difficult to achieve either your class and pact capabilities of Venthyr teleport or the witcher portal or should somehow interact with the environment. Then there are three treasures for which you do not come around the exploration of a cipher-perpics. Exactly these seven hard to reach and three cipher treasures are shown in the following.
The three cipher treasures
For some treasures you have to solve the puzzle. Source: treasure So that you know as a treasure hunter, which Perks must first unlock her on the cipher console, we first go to this. As you can see in the picture above, you sometimes in Zereth Mortis are sometimes locked chambers or treasures are under water (and thanks to the "new water" can not be reached on normal ways).
These closed chambers and underwater treasures as with the coordinates 35/71 can only be opened if their understanding of Dacaparische has researched (first row third column). Only then can you tell the treasure supplies of the drowned median at 35/70. For the treasures "Reserve of the architect" at 61/37 and protobber with the coordinates 63/73, your understanding of the Sopranese in the series must have explored under it.
Treasures for which you have to solve puzzles
Most treasures are either easy in the area around or require a light jumping puzzle. However, in some chests, the opening mechanism is not unique. For example, in the slut bonded box, whose key is plundered by her letharged inquisitors.
shattered storage box
For example, with the coordinates for this treasure (57/64), for example, you will find only one set of repair tools on a st1. Bring this to the NPC Jiro Hiu Fi, who is not far away from you and he gives you the tool that needs you for the opening.
Submerged chest
Under water you have to look a bit more accurate Source: treasure For the underwater box, you must first cancel a dangerous ORB that you find at 60/77. First defeat the adds that are there on the water and carries the ORB to the pump in the east of the small pond. Click on the pump and you can already loot the treasure.
Library archive
In a cave at 59/82 lies on the right side a treasure, with which you can not interact first. In the room small black panels are distributed, which you can click. With us the box could be opened after activating the blackboard at 58/79. Three more panels are distributed in the room and can also be viewed.
WITH FLOWER
The treasure in the wigding foliage Source: treasure at the coordinates 50/78 is her in front of a locked chamber, which is overgrown and some steps needed to open the chamber. BfEIT to the left side The "Lock of Catalyst Stations" from the flower boule barrier. Activates the lock and enter the chamber. Also frees the entrance of the chamber from the scrub and enter it quickly before the door mechanism closes. Go to right in the corridor and activates the teleportation lock at 40/68.
If you drive out of this room, a door has now opened to the right. Run in there and activates the next teleportation lock. Go to the next room below, defeat the NPC of the cultivator and activates at 60/86 the next lock. Run into the next room and releases the next teleporter to the left, and then in the main room in the middle to activate the last mechanism and to loot the treasure. On the next page: Further treasures puzzles and how you conjure Rare-Mobs in Zereth Mortis ->.
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