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Foxhole's "logistics" players go on strike

We know the operation of Foxhole : The game simulates a world war in which each player has his role to play, modest individually but determining in the overall functioning of the game. Some players fight on the different lines of forehead when of Others provide logistical support from the rear bases (the production of ammunition, for example, and their routing on the front). In Foxhole, without fighter, the war is lost but without logistical support, combatants are disarmed.

Obviously aware of their weight (playful) in the game, some of the players who assume a logistical role (about 1800 players gathered for the occasion at the Logistics Organization for General Improvements, Logic) announce their intention to start Strike and no longer provide refueling their fellow guns — in the two factions that compete in-game.

In an open letter published on the website of the organization, the players of the logic intend to protest against the radio silence of the Studio Siege Camp, which ensures the operation of Foxhole. The players have formulated a list of grievances to demonstrate that the logistics in Foxhole is abnormally complicated — too long actions to achieve on the one hand or too short time to respect on the other, mechanics of play judged too competitive and so toxic for new players or tedious activities due to a lack of in-game optimization or the fact that players can be confronted with snowstorms from the beginning of a conflict, complicating the Establishment of logistics infrastructures. At this time, Siege Camp has clearly not yet responded publicly to the requirements of the 1800 LA. O.G. Is., but already, some front players report first shortages of resources.

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