Skip to main content

The Storm Point Designer of Apex Legends explains why it is the largest and highest card so far

Storm Point, the new APEX Legend s card, which comes in Season 11: Escape to Battle Royale, seems to expand the limits of leveldesign from the previous three cards from apex. Storm Point is the largest and highest card in the game - it is 15% larger than the previous record holder World s Edge and rises higher than the plane in Kings Canyon.

But this was always the goal of developing Storm Point from the beginning, or did the geographical extremities of the two-year development process quite, of course? Rodney Reece, the senior levels designers of Storm Point (and also the head behind World s Edge), says he wanted from the beginning that the fourth card exceeds limits.

In conversation with The PC Player 24, Reece explains that he urged so much verticality because he knew at the beginning of the development that the game would eventually have legends with motion-specific skills. He says that the jerseys of Valkyrie from Season 9 and the latest legend ASH fit perfectly to the dizzying heights of Storm Point.

[Elements] That would have been a bit punishable, say in season 2 or 3, would have been simply because of the legend make-up practicable [We have now], says Reece. That s why we knew every morning that we wanted to attack that and try.

Reece also reveals that the towering mountain of Storm Point was even higher in earlier versions of the card than now, but this was slightly reduced to make the card for all fair and pleasant.

The height of the card is noticeable, but also your large floor space is not overlooked. Why did Reece, who had developed the largest APEX legend card developed so far, decided to become even bigger?

Apex Legends: Escape Launch Trailer He says he wanted to do this to build on a concept he had tried in World s Edge, where named Pois have smaller, unmarked places next to themselves who are still practicable options for depositing when they do not want to take away. Storm Point has many of these smaller spill-off camps, as reece describes it, and he needed more space to expand the concept.

During a preview event, Reece and other members of the Respavn team also showed how Storm Point will develop over time. Earlier Apex Legend s cards are often destructively revised or updated, but reece explains in our interview that they will try another approach with the new card.

Both Kings Canyon and World s Edge were made before Apex came out, says Reece. Apex has developed naturally and we did not know that we would ever update these cards. Essentially, we would have to change [Work Out] as we can change things and what is healthy to change.

With Storm Point, since [Development on IT] actually started a year after the appearance of Apex, we had the advantage in retrospect that we knew that [MAP Updates Or Reworks] will happen sometime. So [we wanted to] build it so that it can grow, of course, in contrast to:, Oh, this thing is exploded and swallowed that, and this thing has replaced it. It will be less things in the air Hunt and replace things [And more] naturally grow things out.

Does outgrow with a lot of open sea around Storm Point that the largest map of Apex could become even bigger? Reence says Probably not, but that it is not impossible.

Instead, he wants to see how Storm Point arrives which play styles and rotations develop in the hands of the community and whether there are unforeseen bottlenecks or problem areas. While Reece says Respawn already has some plans for the card, it is feedback on these areas that really influences how Storm Point changes over time.

Keep your eyes open to the second part of our interview with Reece, in which we examine why he is confident that Storm Point fits the competitive community and is a great card for Apex Legends ranking mode.

Comments

Popular posts from this blog

EA vice-president explains why the term 'gamer' does not make sense for you

Elle McCarthy, Vice President of Electronic Arts , has declared adweek.com in an interview that only a few players could identify with the "gamer label". She also said to go to "gamers" to "go to go to people who like music or breathe air". What McCarthy has revealed and what your statement has to mean is here. The statement of the EA vice-president It is about it: ** Elle McCarthy, Vice President of EA, Adweek.com has given an interview where it went to her career, its current task in the company and the future of marketing in the video game sector. McCarthy should reinvent and revive the 40-year-old brand Electronic Arts. It explains, including, among other things, a lot of innovative thinking. As far as marketing is concerned, McCarthy has made a particularly interesting statement. She reports that she is often wondered how brands can appeal to "gamers" and makes it clear that this label makes no sense. McCarthy states that only 14% of the ...

The programmer behind the Skyrim final boss has never in fact experienced it in

Among the developers on Skyrim have actually admitted that despite developing the game's last manager he's never really encountered it in the video game. Artist Jonah Lobe has actually lately created A Skyrim Docudrama in honor of the game's one decade anniversary in which he shares stories from the task's growth cycle and also talks with the colleagues that he functioned alongside. Among the lot more surprising discoveries to find out of the docudrama was that Lobe hasn't really seen final boss Aldrin in-game, despite designing the animal all those years back. This is also the instance for the whalebone bridge bring about the critical battle, which Lobe reveals he also has never ever seen real (or should that be 'bone'?. There's a rather excellent factor for this though. Throughout the 'what makes Skyrim so special?' sector of the documentary, Lobe and also Skyrim programmer Jean Simone talk about how rewarding it is to obtain shed in the...

Random: The cybertruck was manufactured for Cyberpunk 2077 and Elon Musk white E

This week, the true Tony revealed strongly - better known as Elon Musk - Teslas Cybertruck. It is a futuristic pickup with an "EXO skeleton" from the same "cold-rolled" stainless steel alloy like the Spacex Mars rocket prototype . Elon says the design was partly of Roger Moores Lotus Espirit S1 in the 007 film of the spy, which loved me, inspired. It should also be bulletproof, but the live demonstration was not quite as planned. Elon said "Oh my god" in front of him, as the side window caught, and assured the audience that it was not completely broken. So amusing it was also when the live demonstration was not as planned, which was really funny, was the internet's reaction to the aesthetics of the truck. Many people in social media seem to believe that the cybertruck looks like a low-polygon pickup from an old video game. A tone comparison over Twitter was on the early years of Lara Croft's Tomb Raider series on the original PlayStation. The ...