Storm Point, the new APEX Legend s card, which comes in Season 11: Escape to Battle Royale, seems to expand the limits of leveldesign from the previous three cards from apex. Storm Point is the largest and highest card in the game - it is 15% larger than the previous record holder World s Edge and rises higher than the plane in Kings Canyon.
But this was always the goal of developing Storm Point from the beginning, or did the geographical extremities of the two-year development process quite, of course? Rodney Reece, the senior levels designers of Storm Point (and also the head behind World s Edge), says he wanted from the beginning that the fourth card exceeds limits.
In conversation with The PC Player 24, Reece explains that he urged so much verticality because he knew at the beginning of the development that the game would eventually have legends with motion-specific skills. He says that the jerseys of Valkyrie from Season 9 and the latest legend ASH fit perfectly to the dizzying heights of Storm Point.
[Elements] That would have been a bit punishable, say in season 2 or 3, would have been simply because of the legend make-up practicable [We have now], says Reece. That s why we knew every morning that we wanted to attack that and try.
Reece also reveals that the towering mountain of Storm Point was even higher in earlier versions of the card than now, but this was slightly reduced to make the card for all fair and pleasant.
The height of the card is noticeable, but also your large floor space is not overlooked. Why did Reece, who had developed the largest APEX legend card developed so far, decided to become even bigger?
He says he wanted to do this to build on a concept he had tried in World s Edge, where named Pois have smaller, unmarked places next to themselves who are still practicable options for depositing when they do not want to take away. Storm Point has many of these smaller spill-off camps, as reece describes it, and he needed more space to expand the concept.
During a preview event, Reece and other members of the Respavn team also showed how Storm Point will develop over time. Earlier Apex Legend s cards are often destructively revised or updated, but reece explains in our interview that they will try another approach with the new card.
Both Kings Canyon and World s Edge were made before Apex came out, says Reece. Apex has developed naturally and we did not know that we would ever update these cards. Essentially, we would have to change [Work Out] as we can change things and what is healthy to change.
With Storm Point, since [Development on IT] actually started a year after the appearance of Apex, we had the advantage in retrospect that we knew that [MAP Updates Or Reworks] will happen sometime. So [we wanted to] build it so that it can grow, of course, in contrast to:, Oh, this thing is exploded and swallowed that, and this thing has replaced it. It will be less things in the air Hunt and replace things [And more] naturally grow things out.
Does outgrow with a lot of open sea around Storm Point that the largest map of Apex could become even bigger? Reence says Probably not, but that it is not impossible.
Instead, he wants to see how Storm Point arrives which play styles and rotations develop in the hands of the community and whether there are unforeseen bottlenecks or problem areas. While Reece says Respawn already has some plans for the card, it is feedback on these areas that really influences how Storm Point changes over time.
Keep your eyes open to the second part of our interview with Reece, in which we examine why he is confident that Storm Point fits the competitive community and is a great card for Apex Legends ranking mode.
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