Sweet candy last spring continues to bolt on the palate. A little more than three months after crossing the symbolic Cape of the two million units, with the congratulations of Electronic Arts as a premium, it Takes Two today crosses a new threshold with three million copies sold.
The idea that so many people appreciate our game is a source of humility and comfort. You have all helped to send a clear message: the adventures in cooperation are there to stay! , Enthuses Hazelight Studios since the Sweden, proof that the adventures of the blow in distress May and Cody managed to reach a wide audience. To those who would have lost sight of it, we recall that this adventure was designed to play two, and only to two, for a variety of phases of platforms and action-adventure, as it was Moreover, the case for a way out, the previous work of Josef Fares.
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