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Travel to Savage Planet Review - a really funny toy box to explore


It is not of this world.

In this genius humorous adventure there is gentle anarchy.

The first time I dismiss a coarse canister, I'm not sure what it is. When it explodes into a satisfactory puddle, the exotic creatures around me say - my scanner tells me, you are buffer birds and you like, love me: it is already changing - chrouting a happy, though strange, yelling and yelling Waddle directly there. Awesome, I waddle you.

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Travel to the Savage Planet Review

  • Developer: Taifun
  • Publisher: 505
  • Platform: played on PS4 Pro
  • Availability: from January 28 to PC, Xbox One and PS4

Moments later, their little body and her cheerful twitter faded. With insignia, I realize that I did not throw away this non-detailed food, without knowing something about it - although I play a game in which the word wild is baked directly in the title - and for the first time, That it is called bait in my inventory. However, it is too late for accusations, right? These poor creatures make your last death fight. I will brand as a buffer bird poisoner, I think. The Avicide Assassin. Do not spare me no obvious, I'll howl when you pull me from the dock. Do not leave me-

The vibration ends in an unpleasant fart and a cloud of blue atoms swells under the back of the pale fish. His neighbor follows him quickly with his own loud burp. From the corner of the cave is still a trouser glossy - I had not even seen him - and the weak luminosity of the untouched atoms is gently pushing against the dark walls of the cave. I'm getting carefully approached, I'm still worried about the poultry and collect my first resource - carbon - the game.

Of course, not all experiments on the journey to the wild planet end so harmless, but this first encounter puts the template for what is likely to be worth several hours: Oh, I wonder what happens when I do that? . I spend a lot of time to jump lounging through the striking regions of the planet AR-Y 26. The ears are sharpened for the treacherous gloop-gloop sound that makes me know that some rough but edible pulsed nearby. Another time it will ring quietly to tell me that a wealth of coveted resources - carbon or aluminum - is nearby or a hypnotic musical stitch suggests that a secret is hidden nearby.

The similarities to titles like No Man's Sky and The Outer Worlds are numerous, and various mechanical aspects of the gameplay also agree with those of other. To be fair opposite the developer Typhoon, Journey to the Savage Planet develops his own charm. And oh - it's so beautiful here! There are rugged mountains and snowy prospects and green glades and icy caves filled with indigo crystals. There are huge mushrooms and scolding lava cases and bulky, explosive shrubs and hallucinogenic trees and plants that shoot fiery lasers on you. Pulsating sacks of ... Well, I do not know what they really exist, but they let seeds falling, which can be trampolines or sticky traps or flowers that are strong enough to resist a holding strap. Of course, the game does not tell you about it; It is up to you to play around with the curious objects in your inventory and to experiment with the bright, bold world around you.

The majority of Ar-y 26's animal life is pleased to meet you while others remain unaffected by your presence. It bothers even less, which means that you only occasionally recharge your infinite ammunition gun occasionally and remember the animals that they do not necessarily come in peace. Journey to the Savage Planet is not a shooter in the traditional sense, which is probably a good thing. The unpredictable gunsplay and the frequent recharging mean that intensive fighting sequences can be frustrating with harder opponents, especially if they want to defeat a boss or to relieve a nearby vault of his precious load. So if I do not collect certain resources that are only spilled when certain species shake off their mortal remains, I prefer to leave the wildlife.

A lack of meaningful danger means that they can give the mood to ignore their goals in the game as often as they want. Cooperation partners can float around freely and explore different areas that your companion does not know. When you get up your equipment regularly, there is always a reason to jump into a handy van and to revise the old ground. Use your new tools to unlock areas that were previously unavailable.

The most amazing is perhaps that I did not disapprove that once. Despite the dizzying verticality, the cards are sufficiently included and accessible to ensure that they are rarely far away from their next destination. Thus, the trailing back is more likely to be a welcome distraction than an annoying task.

Mostly, however, they spend their time to jump through the fascinating flora and fauna of the AR-Y 26 while looking for resources that help them to get their stranded ship to run. They work for Kindred Aerospace - the fourth interstellar exploration company in the world - which has mistakenly assumed that this planet has no intelligent life. The discovery of alien architecture suggests something else, but it is up to you to cross the world, collect samples and data and find what you need to get back home.

Very occasionally I came across a problem. Sometimes the beasts of Savage Planet shot through the surroundings and once made it impossible to dispose of a main enemoon to unlock a vault until I went and had returned with a van into the area. Without a card with which you can orient yourself better, the waypoint compass system can be a bit confusing, and on some occasions, my handy resprawn friend spawned me in the air, which dropped me back to death. There were no crimes that could be terminated, and they did not come often enough to affect my experience, but maybe something you should consider.

And it is also funny; Honest, really funny. I know, I know - humor is in the eye of the beholder, and I have already told you about the fart. In addition, Journey to the Savage Planet is full of gentle self-assay in the style of a portal, which often breaks through the fourth wall and offers some of the most impressive and entertaining FMV videos and advertisements I have ever seen in the game. The Ki voice in her ear, Eko, is both informative and charming without ever becoming irritating. However, if you suspect you prefer a lonel experience, you can optimize your talking in the settings.

Of course, missions and goals must be fulfilled and objects are unlocked and upgraded over the wonders of their 3D printer. There is also a lot of collectors (Oh, how much I love collectibles!) They lose the resources they have collected so far and need to perform a Dark Souls-like bump to recover them.

But my goodness, it is something very special, to be detached, in this way, to float freely, pound, and to find me on this remarkable place to stuck the head in the corners and angle and admire the friendly fauna at which me Preliminary. I do not know why Eko is so on that we find the fuel and come home. I'm pretty sure I never want to go here.

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