Sherlock Holmes is one of the most durable characters in popular culture, but anyone who has lent the slightest attention to the representation of the famous detective in entertainment and the media may have noticed that each version of Holmes is unique.
In fact, apart from Arthur Conan Doyle's original books, Holmes and John Watson characters seem to be extremely malleable and easily assume some of the trendy attributes of the day. Sometimes they are bad boys, or nerds, or some kind of Victorian hipsters. Is Holmes a brain or does it have something that is like super powers?
Regardless of the details, there seems to be common features shared between each version of Sherlock Holmes, including the character of the next adventure game, Sherlock Holmes Chapter One. It is often driven or austere, unable to bear the fools and bored by the daily circumstances that do not fully engage its intellect. He is from a supernatural observer. It can be charming if necessary and it is attracted by the mystery and the danger. Although he has amazing and extremely diverse skills, Holmes is definitely not superhuman.
This is very clear in the opening scenes of chapter one, where Holmes suffers from sea pain, with the great fun of his traveling companion and acolyte, Jonathan (ne John Watson). After arriving in the sunny Mediterranean port of Cordona, Holmes and Jonathan are heading to their hotel and almost immediately - and probably without surprise for anyone - are trained in mysteries and restore stories and resolve puzzles involving the colored guests of the Hotel and characters from the past of Holmes. It is clear from the first ten minutes to chapter one that this is a game that respects the appetite of the player for a well-written dialogue and that Sherlock and Jonathan have a unique relationship in which Jon is an equal partner.
Right away, the game begins to introduce the mechanisms that will be at the heart of the Holmes Toolbox (and the player) for most of the game. Essentially, and probably without surprise, holmes survey on the area looking for Physical evidence, reviews objects and interrogates people intelligently to solve the two minor mysteries and move more the arc of much larger story that animates the game. In general, Sherlock Holmes Chapter One helps the player to organize Important discoveries and gather indices. Holmes can pin evidence, wear disguises and use a special capability called "concentration", which also reveals potentially critical information or evidence related to things you have already pinned.
After playing the first hours of what looks like an experience of 40 hours, I came to appreciate this version of Holmes and Jonathan and I thought that the exploration and discovery mechanisms were well managed. The game is very special about the discoveries and even sequences of stories made in a specific order, and it does not always react when the player deliberately deviates from the path, creating dead ends and roadblocks that return Holmes to where the game prefers. To be. Sometimes it breaks both the immersion of an open and free world to explore and feeling true discovery, as opposed to following a drying thread of scripted indices. The deactivation of certain aids of the game helps to some extent.
Although there are still many raw aspects in Sherlock Holmes Chapter One, environments are detailed and richly imagined and have a perfect sense of place and time. The dialogue is intelligent and spiritual, even if it is sometimes verbose, and the game is happy to take its time for the staging and construction of the character. Sherlock Holmes is of course not absent video games, Frogwares who have released eight previous titles with Holmes in mind, but this original story of Chapter 1 looks like a truly new and resolutely ambitious approach, or even a complete restart. I look forward to the exit of the full game later this year.
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