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NEW WORLD: 3 strong builds for the PVP

In Mid and Endgame, WORLD is now offering some content for PVP fans, including duels in the open world, wars around fortresses and the new mode of outdoor postal tower. MeinMMO editor Alexander Leitsch introduces you in this guide 3 strong PVP builds: It is a selection of skill trees for rapier and bow, spear and musket and war hammer and life rod, which in New World for solo and group PVP Definitely try it.

Top 5 Most Wanted Classes In Tree of Savior

What are that for builds? The builds merged here should help you to successfully master your first steps in the PVP.

All three are well suited for the instantiated content war and outpostan storm. The two duel builds also work outstanding alone in the open world. The war hammer build, on the other hand, also focuses on healing for players, which is why you should play that only when you are traveling in a group.

The finished skill trees that you are embedded as a picture comes from the website newworldfans.com, which already has a tool for creating builds. If you prefer to travel in the PVE, finds 3 strong Pvel and Level Builds for New World.

Who speaks here? Alexander Leitsch is the MMORPG expert on Meinmmo. In games like Guild Wars 2, Black Desert and ESO he feels permanently at home. In New World he has already invested over 100 play hours.

Rapier and Bow - Duel Build in New World

Why is this combo played? The combo from rapier and bow is so strong in the PVP because it occupies the enemy with damage over time (dots) while you can escape many attacks of the opponent. For this you have skills like Evade on the rapier or Evade Shot on the bow, as well as a number of passive effects that help you escape damage.

In addition, the bow is ideal for enemies that are only possible with melee weapons to inflict damage before you can achieve you at all.

However, this is a so-called glass cannon build. Who is poor in dodging, will have problems with this set.

How do I distribute the attributes? Skill is the main attribute of bow and the rapier. Accordingly, your 300 points or even more invested in this path. You can complement with points in strength or in constitution, if you want to live a little more.

Which skills do I use at the rapier?

  • Rounding
  • Cutter
  • Evade

Basically, you chill the Rapier first the respective lines of the three skills down to down. It is noticeable that you do not choose any of the passive skills from the highest animal. They both increase your direct damage, but that's not the rapier at all.

Your focus is to inflict bleeding to the enemy, causing damage and escaping hostile attacks otherwise. Therefore, in the tree of blood, the passive skills are infallible, for more damage to goals that have a bleeding, and deep stick, which extends the duration of bleeding due to severe attacks.

In the skill tree grace, on the other hand, flickness for more hurry after a hit.

Which skills do I use at the bow?

  • Avoidance shot
  • Poisonous
  • Splitter shot

Similar to the rapier, the focus is on to add to the enemy poison, which in turn causes damage over time. Again, you have an ability to escape enemy attacks with the alternative shot.

In the plänkler tree stuck both damage and survival. Over the passive effect "Mark" your more damage causes goals that have a debuff - in this case so bleeding, poison or slowdown. The slowdown comes from the passive ability knee shake at the end of the tree. Also strong is the passive precision fight, which increases the duration of debuffs. The last strong passive from the tree is evasive tactics that increases your damage after you are expanding.

In the hunter tree, you mainly skills the ability to splinter shot until the end. In addition, the passive arrow range and the black are hit.

What does the equipment look like? The build focuses heavily on damage and dodge. Accordingly, you take the lightest equipment you can find. As values, you should focus mainly on skill and skill + strength.

What looks like the rotation of the skills? Typically, it opens the struggle with a poisonous shot, followed by light attacks and an exhaust shot as soon as the enemy comes too close.

In melee, you use the skill on the Rapier to add bleeding to the enemy. Cutting tribes ensures further damage, while trying to escape the enemy attacks. It also helps you avoid the ability that makes you a short time when dodging.

Other guides to New World on Meinmom:

  • 10 tips on New World, which I would like to know earlier
  • New World: What is Azoth and how do you get it?
  • New World: That's how the crafting works about which you come to the best equipment in the game

spear and muskete - duel build in New World

Why is this combo played? The combo from spear and musket aims mainly on strong ranged damage. In the wars you can defend so great from the wall from a fortress or to take defenders on the wall from the game.

Your main weapon is the musket, for which you always have enough ammunition. So, among other things, you need Nötpeter and here we reveal where you can find it in New World.

The spear, on the other hand, is used for CC and the strong ability Throwing Peer.

How do I distribute the attributes? The build relies on skill, which at the same time is the main attribute of both weapons. In addition, you put the 200 points in constitution to own a bit more defensive.

Which skills do I use at the spear?

  • Throwseer
  • Leg sweep
  • Jump

All 3 skills from the spear bring you CC. The Throwseper throws enemies to the ground, the leg sweep throws them too to the ground and the jump stun for 1.5 seconds.

You skills in the tree zone control both skills down down. In addition, you use the passive skills fatal reach and merciless strength for more damage, as well as evasive maneuvers for less endurance consumption when dodging backwards.

In the Skill Tree Patch, you use all the talents from the ride and also relies on the passive precise stitches and deaths for more damage to the enemies, as well as aggressive maneuvers, which reduces the recharging time of your spear capabilities, if you return an enemy after a dodge Meet.

Which skills do I use at the musket?

  • Powderbrand
  • Serration
  • Fall

Through powder fires, your enemies burn into and through the passive effect of smoke gas explosion, your 12% causes more damage to burning goals. Thereafter, as quickly as possible, as fast as possible, it is said. The detention is helped.

In the skill tree of the precision contactor, you will also find the passive effects of authorizing headshot for additional damage after a head goal, critical reload for skipping of reloading after a headshot, as well as Balistic advantage, through which your goals, which are further than 50 meters away, continue Well meeting.

From the trap designer tree, it is mainly based on the passive effects tactical reload, which you do not have to reload directly every 6 seconds, and salt into the wound sprinkle for extra damage to goals that have less than 30% life points. In addition, you skills the trap almost down to the bottom.

What does the equipment look like? In the equipment you put on easy to medium armor, as your focus is on damage and dodge. Useful attribute are skill and constitution.

What does the rotation of the skills look like? GRDULECTS WORLD YOU spend most of your time on the rifle. There she causes a lot of damage due to the addressed combo from powder fire and deterioration. It is also useful to set out between you and the opponent when he tries to attack you.

The spear is the strongest ability of the throwing pear. Through fatal distance, the damage becomes huge if your distant goals meet, and it will be increased again when your full endurance has. In addition, you have the CC with the floor with it. Otherwise, you use the spear especially when enemies come too close to control them with CC.

War Hammer and Life Cab - Team Build in New World

Why is this combo played? The combination of war hammer and life rod makes you a PVP healer, who also do a lot of damage and stumble to the opponent and to miss debuffs. A useful combo, if you are traveling in a group in a group in the war or in the outdoor post tower.

The life rack brings healing and buffs for yourself and your group. The war hammer in turn has hurt, debuffs and CC.

How do I distribute the attributes? 200 points should be invested in focus. This brings you additional healing, additional mana and longer buff duration. More points are not worthwhile.

Instead, there is 100 points in constitution for more life and armor and the rest in strength for additional damage with the war hammer.

Which skills do I use at the war hammer?

  • Armament crusher
  • Mighty hammer
  • Shockwave

The ability armor crusher is ideal to reduce the defense of the opponents, of which the entire group benefits. With the shockwave in turn, your fine munes in your area.

In the Talentbaum Moloch you skills the mighty hammer down down, while you dispensulate at the armor crusher on the last talent opening act. The bonus is usually not worth it. The other passive effects are crowning fear for more damage, exhaustive attack to prevent the enemies on dodge, and strength through pain, a very strong passive for more damage.

In the mass crusher tree, you skills the two talents under the shockwave, as well as shocking blow for more damage and overstating spirit that heals you for the damage through shockwave. In addition, strongly enabled expedition, through which your movement speed gets, if you meet a weakened destination. With weakness, debuffs are meant, which are caused by armaments breakers and generally all war hammer skills.

Which skills do I use at the life rod?

  • Blessed soil
  • Hugness of the light
  • Beacon

The ability of beacons is your damage on the life rod and at the same time heals allies that stand between you and the goal. With embrace of light, you have a strong healing skill for allies, while your blessed soil uses rather, just before you move to the hammer and attacks enemies in melee.

In the tree protector you skills the lines of embracing the light and beacon through. Basically, it is important to evode before healing to activate the passive light breakers. After a dodge, your healing is increased by 20% for 5 seconds. Strong is also the ability "Protector's Touch, which gives you after an attack with the fortify forfy and thus reduces incoming damage.

In the healing tree, you skills the ability of blessed soil. She also uses the passive absolution, so that your attacks do not cost any mana, beat the bliss, for passive healing through attacks, and enchanted justice, which gives her a passive aura that heals you and allies in the area.

What does the equipment look like? That should be rather remedies to hard. This reduces its further incoming damage. Useful are stats like constitution and strength to increase your survival and damage.

What looks like the rotation of the skills? This is very different. In principle, it is important to be with your rod in the ranged fight to meet the enemies and allies that stand between you and your enemy to heal. Should any damage be needed or enemies attack you in melee, they help blessed soil from the hood and then change to the hammer.

The hammer is: First use armament breakers to reduce the armor of the target, and then the shock wave afterwards. If the enemy is furred, you use the attack of powerful hammer.

NEW WORLD is still in the beta. As the beta arrives so far, you will learn here: New World gets a lot of praise and criticism - in one point, all agreed.

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